The Gods of Light

The High Lord-

Holy Symbol: An intricate, interwoven series of circles.
 
Description: It is said that the High Lord and Low Lord are brothers, or perhaps sisters, who came to this material plane to create a world, one that might yield great and wondrous creatures for their enjoyment. To these beings, who revel in creation above all else, a world as lush as Aurorea was worth the risk of breaking from their previous realm. From the depths of the void they poured their energies, forming the world and shaping it for more than a thousand years. The residual magics of creation coalesced in a distinct band that can be seen around their world.
 
When it became clear that their newly created world required balance, these two gods knew that they must be in opposition. The High Lord took the paragon position, ruling over all gods of light.

Though they accept no followers, it is common knowledge that all life spring from them and it is an unwise man who would curse either’s name.

 
Quara-

Holy Symbol: An interlocking circle of hands, surrounding a sheaf of wheat.

Domains: Community, Earth, Good, Healing, Nobility, Plant, and Weather.

Favored Weapon: Sickle

Aliases: The Green Goddess, the Emerald Lady, The Harvest Queen, The Mother.

Description: Goddess of cooperation and the harvest, Quara is one of the most peaceful of the Second, with her lieutenants joining her in her philosophy. Patron god of farming communities, she is known to gift prosperity on those who revere her name. Quara often walks the world in the guise of a lovely young maiden, just barely out of her teens. Her priesthood is known to help small towns with their fall harvest, acolytes being dispatched all over the world.

 
Mirak-

Holy Symbol: A shooting star

Domains: Chaos, Darkness, Good, Luck, Madness, Trickery, and Water.

Favored Weapon: Rapier

 
Aliases: The Rogue,  Jack Luck, Sinbedwien, Striker, Loki
 
Description: Mirak is the god of the hopeless. Indeed, when all seems lost, it is usually to the god Mirak that mortals pray. A lucky thief in life, Mirak was known to get out of situations that would make most give up in despondency. Since being granted godhood, Mirak has become the patron of those who would fight against insurmountable odds. Said to appear to mortals as a sly, scarred old man, Mirak is not above meddling directly in the affairs of mortals. His priesthood is said to volunteer for the most dangerous assignments and lead those who would give up to victory.
 
 
Jetana-

Holy Symbol: An overflowing stein, emblazoned upon the pages of a book.

Domains: Chaos, Good, Knowledge, Repose, Rune, Sun, and Weather

Favored Weapon: Heavy Mace

Aliases: Lady Wisdom, Watcher, The Brew Mistress, Sagemere, Solaria

Description: Jetana is a bit of contradiction, a goddess known for her wisdom and her carousing. Once a scholar and wise-woman of some renown, Jetana was known to release her pent up stress in wild nights of abandon. Her priesthood follows in her footsteps, continually increasing their knowledge and wisdom, as well as the guest count for their abbeys fantastic parties. Jetana’s priests often help their local communities on festival days. Some say that Jetana sometimes takes the form of a female bartender, ready to listen to the woes of her weary and unknowing patrons.

 
Draylin-

Holy Symbol: A jester’s mask and hat.

Domains: Glory, Good, Healing, Luck, Magic, Nobility, and Travel

Favored Weapon: Kukri

Aliases: The Jester, The Trickster, The Changling, Hearthwith, Krogaran, Gambler

Description: Draylin is the most two-faced of the gods of light, giving his (or was that her?) father, the High Lord, much consternation. Draylin is known for his penchant for gambling and his dedication to the healing arts. There is much debate over this god’s gender, as he always appears as a very androgynies individual, neither entirely male nor female. Draylin’s priesthood tend to focus on their god’s interest in the healing arts, setting up hospitals in small villages; However, it is not unknown for these priests to have pasts as heavy gamblers, knowing all of the games of chance on Aurorea.

 
Danterus -

Holy Symbol: A simple sword, with a globe backing it.

Domains: Air, Community, Glory, Good, Law, Protection, and Strength

Favored Weapon: Longsword
 
Aliases: The Winged God, Lightrider, The Knight, The Sword, Bulwar, Kedwyn
 
Description: Brother to Mordantus, Danterus is the god of corporeal protection. Often prayed to during times of strife, Danterus focuses on the protection of a mortal’s corporeal form, while his brother focuses on the protection of the spirit. During the years of man, Danterus and his brother were simple farmers in a small frontier community. During a Fae invasion of their lands it was only the strong sword arm of Danterus and the comforting words of Mordantus that kept the community safe and sane. Under their guidance, the small town flourished… many years later becoming the great city of Karandesh. Long before the rise of Karandesh, Danterus and Mordantus were called to Draylin’s side as his lieutenants. Appearing as an armored man with wings of light, he is sometimes seen rescuing those in need from fires and floods. His priesthood is a militant one, often forming “Crusades”. These Crusades are cadres of holy priests, trained in the fighting arts, which help to repel invasion or maintain the safety of their peoples.
 
 
Mordantus-

Holy Symbol: A shield encompassing a globe.

Domains: Community, Destruction, Good, Healing, Law, Liberation, and Protection

Favored Weapon: Club
 
Aliases: Lord Mercy, Anodyne, The Faith Watcher, The Shield, Lendallen, Surcrease
 
Description: Brother to Danterus, Mordantus is the god of spiritual protection. It is said that Mordantus is the god that comforts those under great stress of duress. Many who have faced torture in their life have claimed to see Mordantus in the moments when the pain became great enough to drive them mad. He is the god who whispers support to those about to break, or those who have found themselves under the baleful eyes of the dark gods. When he appears to give comfort, many talk of a middle aged man with a voice of silk, ensconced in simple, homespun robes. His priesthood wander the land giving hope and spiritual support to the people of Aurorea.
 
 
Veltora-

Holy Symbol: A broken bladed battle-axe.

Domains: Chaos, Fire, Glory, Good, Nobility, Rune, and War

Favored Weapon: Battleaxe
 
Aliases: Thor, Firebeard, Milord War, Eisenarch, The General, Old Victor
 
Description: The fiery tempered deity of righteous war and fervent devotion, this god of the Second is sometimes known to appear before a battle, rallying his believers to victory. Though he is quick to anger, Veltora is also the most steadfast of the gods, his priesthood changing little from the first age. His followers claims that he appears as a hulking, bearded man of great stature, and that he counsels honor above all things.
 
 
Nasram-

Holy Symbol: A set of antique scales.

Domains: Air, Artifice, Earth, Good, Knowledge, Magic, and Plant

Favored Weapon: Quarterstaff

Aliases: The Codifer, Magefont, Graybane, Lady Magic, Nethellyn, The Lawmaker

Description: Known as the god of logic and reason, Nasram is also called the god of magic. It is said that, when she was human, she was always locked away in her tower, delving into the secrets of the world. Impressed with her ordered mind and the ingenious ways she delved into the arcane secrets of the creation of the world, Veltora took Nasram as one of his Lieutenants and the High Lord codified her findings in the laws of magic that any young mage learns. Priests of Nasram can be seen working within their various home kingdoms as lawmakers, codifiers, and tenders to the mage community. It is said that Nasram rarely visits mortals directly, but sometimes influences them with a flash of insight or an epiphany.
 
 
Furlaw-

Holy Symbol: A smithy hammer

Domains: Animal, Artifice, Death, Good, Nobility, Repose, Strength, and Weather

Favored Weapon: Warhammer
 
Aliases: The Birth Lord, The Midwife, The Smith, Marcantarus, Logogian, Changer
Description: Furlaw is the god of the forge, and a favorite of Dwarves, but his nature has many facets and he is also known as the god of rebirth and the spring. The book of High Lord states that there are a limited number of souls on Aurorea, and reincarnation brings these souls back into the world so that the world might thrive. Furlaw’s significance can there for be seen, as his priesthood will act as midwives and doctors, tending to the rebirth of the world’s souls. It is also known that Furlaw was a greatly famed smith within his lifetime, and his priesthood is sometimes found as smiths of great renown themselves. Those that are faithful say that Furlaw appears as a broad shouldered man, bronzed by the heat of the forge but whose voice is tender and comforts one as their own mother’s voice might.
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